We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can take the form of a tangible avatar displaying live physiological readings to reflect on ourselves and others. Such a toolkit could be used by researchers and designers to create a multitude of potential tangible applications, including (but not limited to) educational tools about Science Technologies Engineering and Mathematics (STEM) and cognitive science, medical applications or entertainment and social experiences with one or several users or Tobes involved.
This project extends what we did with Teegi. We wanted to give access to high-level signals with a meaningful feedback and explore multi-user applications. Through a co-design approach, we investigated how everyday people picture their physiology and we validated the acceptability of Tobe in a scientific museum. We also give a practical example where two users relax together, with insights on how Tobe helped them to synchronize their signals and share a moment.
We plan to test the use of Tobe on the long term – several weeks – both for fostering wellbeing and enhancing social presence. Once again, you will find more details on the team’s website, as well as on Renaud’s page.
- Gervais, Renaud, Frey, Jérémy, Gay, Alexis, Lotte, Fabien and Hachet, Martin (2016). TOBE: Tangible Out-of-Body Experience. ACM Conference on Tangible, Embedded and Embodied Interaction (TEI '16).