...
A bit of context

Which one is better?

Evaluation tools

  • Inquiries (e.g. questionnaires, interviews)
    • Distract users
    • Sporadic and delayed measures
  • Behavioral measures (e.g. task completion time)
    • Few information about user experience

Using physiological signals

  • Continuous measures
  • Non-disruptive
  • Various dimensions altogether

Fairclough, S. H. (2009). Fundamentals of physiological computing. Interacting with Computers
Mehta, R. K., & Parasuraman, R. (2013). Neuroergonomics: a review of applications to physical and cognitive work. Frontiers in Human Neuroscience

Physiological sensors


Breathing, cardiac activity, electrodermal activity

Practical sensors for (new) popular interactions

Toward more social presence

Short, J. et al. (1976). The Social Psychology of Telecommunications.

Ready?

Steady?

Title!

Leveraging human-computer interactions and social presence with physiological computing

Jérémy Frey

December 8, 2015

(sponsored by Martin Hachet® & Fabien Lotte™)

Measuring brain activity

ElectroEncephaloGraphy

Extracting meaningful info from EEG

Features: spectral, temporal, spatial


Dimensions for evaluating HCI


Frey, J., Mühl, C., Lotte, F., & Hachet, M. (2014). Review of the use of electroencephalography as an evaluation method for human-computer interaction. PhyCS '14

Estimating... visual comfort

Stereoscopic displays

How "3D" displays work

Discrepancy between left and right images: illusion of depth

Vergence-Accomodation Conflict

Fixed focal plan but eyeballs rotate: discomfort


Shibata, T., Kim, J., Hoffman, D. M., & Banks, M. S. (2011). The zone of comfort: Predicting visual discomfort with stereo displays. Journal of Vision

Is it possible to measure visual comfort continuously?

Estimating visual comfort in stereoscopic displays


Frey, J., Pommereau, L., Lotte, F., & Hachet, M. (2014). Assessing the zone of comfort in stereoscopic displays using EEG. CHI EA ’14
Frey, J., Appriou, A., Lotte, F., & Hachet, M. (2015). Estimating Visual Comfort in Stereoscopic Displays Using EEG: A Proof-of-Concept. INTERACT ’15
Frey, J., Appriou, A., Lotte, F., & Hachet, M. (2015). Classifying EEG Signals during Stereoscopic Visualization to Estimate Visual Comfort. Computational Intelligence and Neuroscience.

Protocol

  • 3D objects at various depths
  • Comfortable (C) and no comfortable (NC) zones

Results: EEG

  • Event related potentials (ERP) around stimuli
  • Average across 28 channels and 12 subjects

Results: Classification

  • Use machine learning to discriminate C against NC
  • 160 trials for training, 160 for testing
  • 63% accuracy on average using single-trial

Use-case: adaptive systems

Tune parameters on the fly using a passive Brain-Computer Interface (BCI)


Zander, T. O., & Kothe, C. (2011). Towards passive brain-computer interfaces: applying brain-computer interface technology to human-machine systems in general. J. Neural. Eng

Estimating... workload


Wobrock, D., Frey, J. et al. (2015). Continuous Mental Effort Evaluation during 3D Object Manipulation Tasks based on Brain and Physiological Signals. INTERACT ’15
Frey, J., Daniel, M., Hachet, M., & Lotte, F. Tools for electroencephalography-based evaluation of user experience. CHI '16

Step-by-step

  • Create an application
  • Make sure it's difficult
  • Teach the computer
  • Compare interaction techniques

A 3D maze to drive them crazy

Parameters:

  • Speed
  • Path's length
  • Change orientation

Validate difficulty levels

Ground truth with NASA-TLX [1] questionnaire (N=15)

  • "Was the task easy or demanding?"
  • "How much time pressure did you feel?"
  • "How successful do you think you were?"


[1] Hart, S. G., & Staveland, L. E. (1988). Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research. Human mental workload

Calibrating workload

N-back task [1,2]

  • Remembering a sequence of letters
  • Two conditions: easy vs hard

EEG features

  • 5 frequency bands, between 1 and 40Hz
  • Spatial filters, 6 "virtual" channels from 32

Classification average: 87% (N=12)

[1] Mühl, C., Jeunet, C., & Lotte, F. (2014). EEG-based workload estimation across affective contexts. Frontiers in Neuroscience

Testing keyboard and touchscreen


  • Apply N-back training on a real task
  • Using same EEG features

Workload through EEG: results

Workload through EEG: (continuous) results

Even more

Attention & interaction errors

  • Attention: how much users notice external stimuli
  • Interaction errors: how much intuitive an interface is

Recap: EEG as an evaluation method for HCI

  • Visual comfort with stereoscopic displays
  • Framework for workload, attention, error recognition

Physiological computing:
better know ourselves and the others

The cute side

One half of the story

Round 2(P.M.) on December 9

Overwhelming EEG

How could we make EEG accessible to novices?

Teegi: Tangible EEG Interface


Frey, J., Gervais, R., Fleck, S., Lotte, F., & Hachet, M. (2014). Teegi: Tangible EEG Interface. UIST '14

Bonding with your avatar

How

Applications



TechFest IIT Bombay 2015

Going further

  • Give access to both low and high-level signals
  • Meaningful feedback
  • Multiple users
  • Open source components

Tobe: Tangible Out-Of-Body Experience


Gervais, R., Frey, J., Gay, A., Lotte, F., & Hachet, M. (2016). Tobe: Tangible Out-of-Body Experience. TEI ’16.

Take into account people's representations

In the field


Multi-users relaxation



  • "I waited for you"
  • "I saw you had troubles"
  • "I tried to trick you"

Possible applications

Incoming Tobeegi

Instrumentation

New research leads

Increase presence with biofeedback

Physiological similarity-attraction effect


Frey, J. (2015). Heart Rate Monitoring as an Easy Way to Increase Engagement in Human-Agent Interaction. PhyCS '15

Social interactions

Better user experience with symmetrical feedback?

Limitations to overcome

  • Ensure reliable measures
  • The flaws of EEG
  • Empowering, not objectifying

Conclusion

Rolling Credits

Stereo marathon: Aurélien Appriou

Mad maze: Maxime Daniel

Disco ball: Maxime Duluc

Learning by doing: Stéphanie Fleck

The Designer: Alexis Gay

Twin PhD: Renaud Gervais

Overt Adviser: Martin Hachet

Good solder: Thibault Laine

Papart CEO: Jérémy Laviole

Covert Adviser: Fabien Lotte

Proof reader: Christian Mühl

Stereo ignition: Léonard Pommereau

CubTile master: Dennis Wobrock

Post-credits scene

Breathe@Work

Thanks for your attention

Frey, J., Daniel, M., Hachet, M., & Lotte, F. Tools for electroencephalography-based evaluation of user experience. CHI '16
Gervais, R., Frey, J., Gay, A., Lotte, F., & Hachet, M. (2016). Tobe: Tangible Out-of-Body Experience. TEI ’16.
Frey, J., Appriou, A., Lotte, F., & Hachet, M. (2015). Classifying EEG Signals during Stereoscopic Visualization to Estimate Visual Comfort. Computational Intelligence and Neuroscience.
Wobrock, D., Frey, J. et al. (2015). Continuous Mental Effort Evaluation during 3D Object Manipulation Tasks based on Brain and Physiological Signals. INTERACT ’15
Frey, J., Appriou, A., Lotte, F., & Hachet, M. (2015). Estimating Visual Comfort in Stereoscopic Displays Using EEG: A Proof-of-Concept. INTERACT ’15
Frey, J. (2015). Heart Rate Monitoring as an Easy Way to Increase Engagement in Human-Agent Interaction. PhyCS '15
Frey, J., Gervais, R., Fleck, S., Lotte, F., & Hachet, M. (2014). Teegi: Tangible EEG Interface. UIST '14
Frey, J., Pommereau, L., Lotte, F., & Hachet, M. (2014). Assessing the zone of comfort in stereoscopic displays using EEG. CHI EA ’14
Frey, J., Mühl, C., Lotte, F., & Hachet, M. (2014). Review of the use of electroencephalography as an evaluation method for human-computer interaction. PhyCS '14